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Cemu 1.7.0 setup for xenoblade
Cemu 1.7.0 setup for xenoblade











  1. CEMU 1.7.0 SETUP FOR XENOBLADE HOW TO
  2. CEMU 1.7.0 SETUP FOR XENOBLADE UPDATE
  3. CEMU 1.7.0 SETUP FOR XENOBLADE PC

It happens regularly on certain parts of cutscenes (like when the opening cutscenes switches to Shulk's narration for the Battle of Sword Valley it always happens) and occasionally on other parts too (for example when the opening cutscene shows Dunban cutting down Mechons the audio sometimes, but not always, crackles during it). I have audio stretching turned off by default on the latest dev build and I still get the occasional crackle.

cemu 1.7.0 setup for xenoblade

It completely vanishes with Audio stretching off. It does it because somehow the fps fluctuate by 0.1-1 frames even when the game is turboing well over 70fps (don't pin me on that exact number though) I can easily hear it in the screen with the Monado (titlescreen). It's sort of like a crackling or a wow sound. (03-25-2018, 09:05 PM)mstreurman Wrote: This game's sound behaves strangely when audio stretching is turned on. So I'm guessing the problem is somewhere with my settings but I have no idea where. Some people said that OpenAL fixed the problems for them but for me it caused tons of audio delay.Įdit: Downloaded the latest build (5.0-6671-圆4) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. I guess I'll try downloading the latest version and see if that helps but the audio problem seems to be a common problem with Xenoblade so I figured the Dolphin version difference probably isn't the crucial factor here but rather something to do with my settings. I figured there probably wouldn't be too many differences between 5.0-xxxx versions so I hadn't bothered downloading a new version (seeing how they keep getting updated all the time). The reason why I have 5.0-4662 build is 'cause it was the latest build when I first attempted to get the game working. (03-25-2018, 08:42 AM)DJBarry004 Wrote: Any reason you´re not using -latest- dev build? I had to put V-Sync and "Speed up Disc Transfer Rate" on to eliminate screen tearing.ĭoes anyone know what I could try to do to eliminate the crackle (or delay when using OpenAL with high latency)?Įdit: Downloaded the latest dev build of Dolphin (5.0-6671-圆4) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. I tried switching Audio Backend from XAudio2 to OpenAL but on low latency I still got crackling and at 10+ latency there was a big audio delay so that wasn't optimal either. I attached pictures of my current Dolphin Configuration, Dolphin Graphics and Xenoblade Properties settings to this post.

CEMU 1.7.0 SETUP FOR XENOBLADE PC

Disk Shader Cache Added to the Nintendo Switch Emulator Yuzu, Resulting in Enormous Performance Improvements TheNerdMagDisk Shader Cache Added to the Nintendo Switch Emulator Yuzu, Resulting in Enormous Performance I.I recently got a new PC that is finally able to run Xenoblade Chronicles with HD texture pack on Dolphin and got everything else working out fine but I get occasional audio crackle during the game (I'm playing the NTSC-U version).

CEMU 1.7.0 SETUP FOR XENOBLADE UPDATE

Zelda Breath of the Wild Runs Extremely Smooth on PC With Latest Cemu 1.8.0 Update Zelda Breath of the Wild Runs Extremely Smooth on PC With Latest Cemu 1.8.0 Update - Wccftech.Best Performance Settings for The Legend of Zelda: Botw On Cemu 1.12.0 TheNerdMagBest Performance Settings for The Legend of Zelda: Botw On Cemu 1.12.0 - TheNerdMag.

cemu 1.7.0 setup for xenoblade

CEMU 1.7.0 SETUP FOR XENOBLADE HOW TO

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  • Cemu 1.7.0 setup for xenoblade